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Creating Mobile App With Unity
by GabRiv ·I'm trying to use the sensor with Unity for mobile games (ios, android) and for the bluetooth connection I'm using this asset. https://assetstore.unity.com/packages/tools/network/bluetooth-le-for-ios- -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by jimjam ·I can confirm that calling Warble directly causes Unity to go into this weird state where either of the following actions will cause Unity to hang: -
The Unity Editor does Not recongize a Package that Visual Studio Does
by Eric ·What you are describing sounds like an issue with using the Unity Editor; you should direct Unity specific questions to the Unity forums. -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by abcd ·I following this thread for couple of days cause we have the same problem with Unity so -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by Eric ·Based on what was posted in that Unity forum thread, the Warble C++ code is most likely the cause of freeze then. InitializeAsync does make BLE calls so to confirm this, remove the MetaWear functions -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by jimjam ·I tried to play again, or when i tried to exit Unity. I think this had something to do with unity failing to abort the thread when the game stops but I'm not sure. -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by jimjam ·OK. Just to clarify. None of the MetaWear calls freeze Unity the first time around. The second time around, Unity won't even load the DLL. Now... the MetaWear call that needs to be run the first time, -
The Unity Editor does Not recongize a Package that Visual Studio Does
by Shrek ·I've been messing around with the MetaWear SDK, which I had to install using the NuGet Package Manager Console. When including whichever namespaces I need, VS (2017) recognizes them without any issues -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by jimjam ·could be done differently to make it work with Unity. Of course I can look through your code and try to solve it, but it will be faster with your help as I don't know the code. -
MetaMotion and Unity for newbies
by jimjam ·https://mbientlab.com/community/discussion/2601/unity-works-perfectly-with-metawear-sensor-on-first-run-hangs-on-2nd-run#latest -
MetaMotion and Unity for newbies
by Shrek ·Hey All! I'm a rookie programmer and I was wondering if anyone knew if there was a step by step tutorial on how to make the Metamotion R connect and work with Unity. I looked into the documentation bu -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by Eric ·What I mean is, some line of code puts the Unity Editor into a state where it freezes upon the second play, unless you're saying that it always freezes regardless of whether you run any MetaWear code -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by jimjam ·That's the thing, it's not a line of code that causes the freeze. It's re-loading the assembly for a second run. The unity logs just stop at "Reloading Assembly". No code gets executed. -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by Eric ·Without knowing which line (or lines) of code is responsible for causing Unity to hang, I can't really provide any suggestions. -
Unity works perfectly with MetaWear sensor on first run, hangs on 2nd run
by jimjam ·Unity support has come up a few times in this forum with no clear instructions on how to put it all together. I've managed to do so using the C# SDK, the Windows10 plugin, Warble and the .NET bindings -
Problem with mbientlab/MetaWear-SDK-CSharp-Plugin-NetStandard
by Eric ·* No, there is no point in uploading the same files multiple times to different hosting services. Ideally, Unity should integrate NuGet support into the IDE, similar to how Visual Studio does it -
Problem with mbientlab/MetaWear-SDK-CSharp-Plugin-NetStandard
by abcd ·* Will you have Unity SDK ( a whole package, not just DLLs) ? -
Problem with mbientlab/MetaWear-SDK-CSharp-Plugin-NetStandard
by abcd ·3. i put all DLLs in "Plugins/Assets" folder in Unity, but the app is crashing after calling "InitializeAsync" [this is another problem] -
Bluetooth for Unity
by Anais ·Ok, so now I've integrated a BLE library for Android and iOS on Unity, works fine, I can scan and connect my sensor, but I am still having troubles with the Mbientlab documentation. I can't find a way -
Problem with mbientlab/MetaWear-SDK-CSharp-Plugin-NetStandard
by abcd ·I using NetStandard cause i need the Dlls in Unity, and i cant use your Win10 app.in Unity cause Unity DOES NOT support Windows.Device.Bluetooth. Do i miss something?