MetaWear Game App on Unity - Guide for BLE
Hello,
I'm looking into attempting to make a 3D game that makes use of MetaMotion R sensors (acceleration & gyroscope) as the user input. I'm considering using Unity for Windows for the development, but if needed, I could go for other alternatives.
Currently, I'm not sure how I should go about writing the Bluetooth LE (BLE) Communication codes, is there any reference for it (be it C# or C++)?
Furthermore, Unity uses C#, but does not have direct access to WinRT API, thus would not be able to call into GATT operations easily. Should I be writing the BLE codes as a C#/C++ library, then export the DLL to Unity, or write them in Unity directly?
Any help or tips on how I should proceed would be appreciated!
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