Metawear C With Unity3D

Has anyone had any luck getting this to work with Unity 3D?  I am attempting to make a Windows desktop game and we would like to use a gyroscope as part of the implementation.  We are using the Metawear C sensor.  

The game was built in C#, and it would take too much work to change the implementation to a UWP at this point.  All of the sample code that we have found that uses c# seems to target the UWP format... which we haven't had too much luck making communicate with our existing game.

We attempted earlier to make a .net c# console application to function as a "man in the middle" application that would just pass the gyroscope data through the standard out to the game; however, we have been  unable to get the Metawear nuget package into that console application.

Additionally, we have attempted to download the nuget package directly and refer to the .dll, but no luck.

Any advice would be appreciated.  Thanks!

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