AccessViolationException error when retrying InitializeAsync() method
I am currently making console application which I later want to use in Unity3d. I am using the .NetStandard libraries for this.
Sometimes I get the error System.AccessViolationException when retrying the InitializeAsync() method. I have already tried setting the TimeForResponse to 1000 but the error still came back albeit only once in 10 or so tries.
Any help would be appreciated!